It should look like the following.Īnd if you want creatures the same then add this also. Do you think putting it all on 5 will work sweet? that could be my issue. There are a few that aren't currently used. Also note that d&l doesn't use all the same numbers. It won't work if that was copied from ark. Otherwise, the color’s luminosity value is increased or decreased by the percentage specified.It worked fine for me. If the specified Color is one of the SystemColors, the color is converted to the SystemColors.ControlDark color (or ControlDarkDark, ControlLight or ControlLightLight system color as appropriate).Light( color, 1.0F ) = LightLight( color ).Dark( color, 1.0F ) = DarkDark( color ).There are some interesting aspects to these methods: This image demonstrates these methods on the Color.Red: Public static Color LightLight( Color baseColor ) Public static Color Light( Color baseColor, float pctOfLightLight ) Public static Color Light( Color baseColor ) Public static Color DarkDark( Color baseColor ) Public static Color Dark( Color baseColor, float pctOfDarkDark ) ![]() Public static Color Dark( Color baseColor ) The Dark and Light methods are overloaded and can also accept a floating point percentage of their respective DarkDark or LightLight colors, where 1.0 equals 100%: LightLight – Creates a much lighter color.Īll four static methods accept a Color structure argument and return the new Color.DarkDark – Creates a much darker color. ![]()
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